Honda 0 Series

UIUX system

Redefining how drivers perceive the vehicle in motion — from display to perception. A next-generation HMI system built around concept of Instant Contorl, Intuitive recognization

* Production assets remain confidential.

* Production assets remain confidential.

Honda R&D

Honda R&D

20 months

20 months

UI/UX Designer (Cluster & Central Display)

UI/UX Designer

HMI System

HMI System

Project overview
Project overview

From display → perception

From display → perception

Honda's 0 Series marks a fundamental shift in the brand's approach to electric mobility — not just a new powertrain, but a new relationship between the driver and the vehicle. The design challenge was to match that ambition at the interface layer.

Honda's 0 Series marks a fundamental shift in the brand's approach to electric mobility — not just a new powertrain, but a new relationship between the driver and the vehicle. The design challenge was to match that ambition at the interface layer.

The project focused on two core systems: the instrument cluster and the central information display. Rather than redesigning individual screens, the goal was to establish a new perceptual framework — one where information hierarchy, AI autonomy, and spatial logic work together to reduce cognitive load and increase driver confidence.

The project focused on two core systems: the instrument cluster and the central information display. Rather than redesigning individual screens, the goal was to establish a new perceptual framework — one where information hierarchy, AI autonomy, and spatial logic work together to reduce cognitive load and increase driver confidence.

Responsibiilities

Responsibiilities

Designing the system, not just the screens

Designing the system, not just the screens

System architecture

Defined the three-layer cluster model and the concentric-arc CID hierarchy — establishing how information priority maps to spatial position.

Interaction design

Designed the scroll-wheel layer switching mechanic for the cluster, and the near/mid/far arc interaction model for the CID.

Cross-team alignment

Coordinated with CG, sound, and engineering to ensure the visual framework mapped to physical vehicle states and sensor inputs.

Prototype delivery

Built interactive high-fidelity prototypes in Figma and ProtoPie for stakeholder review and concept validation.

System architecture

Interaction design

Cross-team alignment

Prototype delivery

Problem & Challenge

Problem & Challenge

The UI was readable. But not understandable.

The UI was readable. But not understandable.

Challenge 01

UI was readable, but not understandable

Information overload during active driving — the cluster and CID operated as disconnected displays rather than one coherent system.

Challenge 01

UI was readable, but not understandable

Information overload during active driving — the cluster and CID operated as disconnected displays rather than one coherent system.

Challenge 02

No hierarchy — everything always on

Speed, ADAS status, and navigation occupied the cluster simultaneously with equal visual priority.

Challenge 02

No hierarchy — everything always on

Speed, ADAS status, and navigation occupied the cluster simultaneously with equal visual priority.

Challenge 03

Screen-centric CID layout

Information was organized around the screen's grid logic — not the driver's spatial position.

Challenge 03

Screen-centric CID layout

Information was organized around the screen's grid logic — not the driver's spatial position.

Insight
Insight

The driver's body already knows where to look.
The interface just has to agree.

The driver's body already knows where to look.
The interface just has to agree.

A driver reaching for a control doesn't decide — they move. The redesign maps information priority directly to physical distance from the driver, so the most critical data is always where the eye already rests.

A driver reaching for a control doesn't decide — they move. The redesign maps information priority directly to physical distance from the driver, so the most critical data is always where the eye already rests.

Design Principle
Design Principle

Instant recognition, Intuitive Control

Instant recognition, Intuitive Control

01

Instant recognition

Information should be understood at a glance. No thinking, just seeing. If the driver has to read, the design has failed.

01

Instant recognition

Information should be understood at a glance. No thinking, just seeing. If the driver has to read, the design has failed.

02

Intuitive control

Intuitive control

Everything centers around the driver. Interaction follows natural spatial logic — reach instinct, not learned menu hierarchy.

Everything centers around the driver. Interaction follows natural spatial logic — reach instinct, not learned menu hierarchy.

03

Spatial integration

UI is not a screen. It is part of the cockpit space. Distance from driver encodes priority — the layout is the message.

03

Spatial integration

UI is not a screen. It is part of the cockpit space. Distance from driver encodes priority — the layout is the message.

04

Visual simplicity

Visual simplicity

Reduce noise. Highlight what matters. One focused layer at a time — not everything competing simultaneously.

Reduce noise. Highlight what matters. One focused layer at a time — not everything competing simultaneously.

* Visuals limited to publicly released UI. Internal flows and wireframes are omitted per NDA.

* Visuals limited to publicly released UI. Internal flows and wireframes are omitted per NDA.

Design Decision01 — Cluster
Design Decision01 — Cluster

One thumb motion. No eyes off road

One thumb motion. No eyes off road

Any given moment, only one driving information layer is the primary view. The scroll wheel on the steering wheel switches between three layers — each corresponding to a distinct driver intent.

Any given moment, only one driving information layer is the primary view. The scroll wheel on the steering wheel switches between three layers — each corresponding to a distinct driver intent.

Before - 2023
Speed, ADAS status, and navigation occupied the cluster simultaneously at the same visual weight. No priority hierarchy the driver assembled meaning by scanning.

Speed, ADAS status, and navigation occupied the cluster simultaneously at the same visual weight. No priority hierarchy the driver assembled meaning by scanning.

↓ thumb wheel switches layer

Meter
Speed · gear · range

Speed · gear · range

Default layer

ADAS
Cruise Control · lane · alert

Cruise Control · lane · alert

Layer in Autopilot

Map
Route · junction

Route · junction

Anytime layer

* Visuals limited to publicly released UI.

* Visuals limited to publicly released UI.

Design Decision02 — Center Display
Design Decision02 — Center Display

Distance = priority

Distance = priority

The central display reorganized as concentric arcs centered on the steering wheel. Closer to the driver = more critical. No memorization required — spatial instinct takes over.

The central display reorganized as concentric arcs centered on the steering wheel. Closer to the driver = more critical. No memorization required — spatial instinct takes over.

Before - screen-centric layout
High-frequency controls sat behind the same tap depth as rarely-used settings. Drivers searched rather than reached.

Driver

Screen edge

Near closest to driver
Immediate awareness

ADAS status · speed · collision alert

High priority

Mid
Contextual understanding

Navigation map · media · ETA

Mid priority

Far screen outer edge
Deferred actions

Climate · settings · passenger controls

Lower priority

Honda 0 series :Honda 0 Suv, Honda 0 Saloon, Honda 0 α

Honda 0 series :Honda 0 Suv, Honda 0 Saloon, Honda 0 α

Result & Looking Ahead
Result & Looking Ahead

Strong reception. Shifting ground.

Strong reception. Shifting ground.

CES + Japan Mobility Show
Exhibited to broad acclaim at both shows. The reception confirmed appetite for Honda's new design direction and demonstrated that a perception-first HMI resonates well beyond the automotive press. The system already exists in the world, even before it ships.

Exhibited to broad acclaim at both shows. The reception confirmed appetite for Honda's new design direction and demonstrated that a perception-first HMI resonates well beyond the automotive press. The system already exists in the world, even before it ships.

US market suspended
Three 0 Series SUVs planned for the US market have been put on hold following a strategic realignment in March 2025.

Three 0 Series SUVs planned for the US market have been put on hold following a strategic realignment in March 2025.

India market 2027
One SUV targeting the India market in 2027 remains on schedule and is expected to carry this system.

One SUV targeting the India market in 2027 remains on schedule and is expected to carry this system.

2

Core systems delivered

2027

Market Launch Year

Major show exhibitions

NDA

Assets pending public release

2

Core systems delivered

Major show exhibitions

2027

Market Launch Year

NDA

Assets pending public release

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